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Traits

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Traits

Traits

Traits are attributes or behaviors that effect how your character interacts with the world.

In order to start playing, your points must have a total of 0.

To achieve this, you will need to balance out positive traits with negative ones.






Athletic Positive Overweight -6 "Faster running speed; Can run for longer without tiring" The player can run faster and for longer than normal.
Eagle Eyed Positive Short Sighted -6 "Faster visibility fade. Higher visibility arc." The player can see further and has a much wider view than normal.
Keen Hearing Positive Hard of Hearing -6 "Larger perception radius" The player can hear sounds from farther away than usual.
Strong Positive Feeble, Weak -6 "Extra knockback from melee weapons. Increased carrying weight." Zombies and NPCs will be pushed back more when hit by the player with a melee weapon. The player will also be able to carry more weight before becoming encumbered. Base Carry Capacity increased by 6.
Graceful Positive Clumsy -4 "Makes less noise when moving" The player must get closer to a zombie in order to get its attention.
Lucky Positive Unlucky -4 "Sometimes, Things just go your way" You tend to find rarer objects such as axes and shotguns. Also an increased chance of getting scratched or not getting hit at all to getting bitten.
Patient Positive Short Tempered -4 "Less likely to get angry."


Stout Positive Feeble, Weak -4 "Extra knockback from melee weapons. Increased carrying weight." Zombies and NPCs will be pushed back more when hit by the player with a melee weapon. The player will also be able to carry more weight before becoming encumbered. Base Carry Capacity increased by 4.
Brave Positive Cowardly -3 "Less prone to becoming panicked." The player does not become as panicked as normal.
Hardened Drinker Positive Light Drinker -3 "Doesn't get drunk easily" The player can drink more than normal without getting drunk.
Light Eater Positive Hearty Appetite -3 "Needs to eat less regularly" The player does not need to eat as much as normal.
Resilient Positive Prone to Illness -3 "Less prone to disease. Slower rate of zombification."


Axe Man Occupation - - "Doubles speed breaking through doors with an axe. Faster axe swing."


Handy Occupation - - "Faster barricading." Decreases required time in order to barricade doors and windows.
Marksman Occupation - - "Improved gun accuracy. Quicker reload."


Night Owl Occupation - - "Requires little sleep. Stays extra alert even when sleeping." Allowed three extra hours before becoming drowsy.
Outdoorsman Occupation - - "Not effected by harsh weather conditions. Extra orienteering ability."


Thick Skinned Occupation - - "Less chance of scratches or bites breaking the skin."


Weak Negative Stout, Strong +6 "Less knockback from melee weapons. Decreased carrying weight." Zombies and NPCs will be pushed back less when hit by the player with a melee weapon. The player will also be unable to carry as much weight before becoming encumbered.
Agoraphobic Negative - +4 "Gets panicked when outdoors" Moving from indoors to outdoors or moving along outside causes sharp increase in the player's panic level.
Claustrophobic Negative - +4 "Gets panicked when indoors" Moving from outdoors to indoors or moving between rooms causes sharp increase in the player's panic level.
Feeble Negative Stout, Strong +4 "Less knockback from melee weapons. Decreased carrying weight." Zombies and NPCs will be pushed back less when hit by the player with a melee weapon. The player will also be unable to carry as much weight before becoming encumbered.
Hypochondriac Negative - +4 "May develop infection symptoms without having been infected." The player may get the queasy moodle and any subsequent moodles without having been infected.
Prone to Illness Negative Resilient +4 "More prone to disease. Faster rate of zombification."


Short Tempered Negative Patient +4 "Quick to anger." Jumps from not angry to Furious when npc rejects team request.
Unlucky Negative Unlucky +4 "What could go wrong for you, often does." Rare goods become even less prone to spawn. Also an increase in getting bitten by a zombie in combat.
Overweight Negative Athletic +3 "Slower running speed. Tire from running more easily." The player will run slower and will reach exhaustion more quickly than usual.
Brooding Negative - +2 "Recovers slower from bad moods."


Cowardly Negative Brave +2 "Especially prone to becoming panicked."


Hard of Hearing Negative Keen Hearing +2 "Smaller perception radius. Smaller hearing range." The player must be closer to the source of a sound in order to hear it.
Hearty Appetite Negative Light Eater +2 "Needs to eat more regularly" The player needs to eat more than normal.
Light Drinker Negative Hardened Drinker +2 "Gets drunk quickly" Gets utterly shit-faced moodle when having one drink of any sort of alcohol.
Short Sighted Negative Eagle Eyed +2 "Smaller view distance. Slower visibility fade." The player does not see as far and has a narrower view than normal.
Clumsy Negative Graceful +1 "Makes more noise when moving." Zombies can hear the player from a farther distance than normal.

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