Fire is a game mechanics that damages over time.
Catching on fire[]
Fires are started by:
- Throwing a Molotov cocktail
- Burning food in heat source (eg. oven)
- Zombie that walk in fire will spread the fire. This includes zombies walking into fireplaces.
Players have high chance of catching on fire when standing in fire. Zombies have 100% chance to catch on fire.
Fire damage to characters[]
Standing on fire deals damage to characters and has a chance (chance for zombies is 100%) to put character on fire. Characters that are on fire are not affected by standing in fire. They take no damage from surrounding fire, only from their "on fire" status effect.
Being on fire causes players and zombies to take damage over time. Zombies take 20 times less damage, often lasting many days still ablaze.
Extinguishing fire[]
Fire on tiles can be extinguished by fire extinguisher. Zombies will never stop burning.
Player will extinguish fire after random amount of time. Running increases chances of extinguishing more than two times. Rain has no effect on fire.
Project Zomboid |
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Game | Challenges · Character Customization · Controls · Game Interface · Game Modes · Survival Guide · Tutorial · Other · Version History | |
Player | Health · Moodles · Nutrition · Profession · Skills · Traits | |
Characters | Bob Smith · Jane Doe · Kate Smith · NPC's · Survivor | |
Items | Clothing · Consumables · Literature · Medicine · Weapons | |
Locations | Muldraugh · Riverside · Rosewood · West Point· Others(Dixie · March Ridge · Louisville) | |
Tiles | Appliances · Furniture · Lighting · Miscellaneous · Plumbing · Storage | |
World | Animal · Erosion · Events · Fire · Mass media · Nature · Weather · Vehicles · Zombie |